PRODECURAL GENERATION X CELLULAR AUTOMATA

This project focuses on the application of polymerizing both procedural generation and cellular automata. I’ve devised a simple methodology that relies on both coded constraints and randomizing factors in order to generate novel organic structures. Upon tweaking small variables, I was able to generate a wide array of various cellular forms - which each one different from the last. Generation takes mere seconds with an average computer, and as since it is procedural, each composition is unique.

The 2D raster images can be converted into vector tool-paths, or 3D-forms, for various manufacturing methods, including laser-cutting and 3D-printing. This potentially allows for higher implementation of meta-materials. Simple and to the point. Occam’s weiner.

Interlacing multiple means of stimuli throughout the construct allows for higher levels of adaptive behavior pertaining to the algorithmic nature of growth.

An underarching layer of multiple systematically placed geometric palettes allows for instant communications amongst constructed interaction of various nodes.